I'm a fairly new GM of a DnD 5e campaign, so I need advice on how to act in a situation. The ethereal plane borders several other planes, and is often described as a muted, foggy outline of whatever exists on the plane that it borders. Thanks for the guide! The wild hound magically enters the Ethereal Plane from the Material Plane, or vice versa. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa. Ethereal Stride. Shifting Feature. Swift Stride. The unicorn touches another creature with its horn. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa. This movement doesn’t provoke opportunity attacks. Ethereal Stride (2/day). Astral form (which really should be called spectral or ethereal form) does not mention requiring an action for anything (or even needing to be your turn). A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. Part of the Pack. Beucephalus and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa. The Ethereal Plane is another dimension, described in more detail on Pages 48 and 49 of the DMG. But such is the case in DnD 4e and 5e that the PCs are superhero-like. Rules provided by Wizards of the Coast under the OGL 1.0a. While shifted, your walking speed increases by an additional 5 feet. Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa. The unicorn and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from The Material Plane, or vice versa. Ethereal Stride: The nightmare dnd 5e monster and also up to three willing creatures within the 5 feet of it can magically enter the Ethereal plane from the material plane, or else vise versa. Plane shift is a 7th level spell, which lets the caster transport themselves to any other plane of existence, as long as they have the right kind of material component (which needs to be attuned to the specific plane). Other than having them attack, stride, reappear and then attack again, any ideas on how … Ethereal Stride. Stefan Di Donato. These beasts race along with the wild horses and will follow the Master’s commands. The component isn't needed if the creature can cast it innately. Ethereal Stride. The narzugon boldly sucks up hits from opponents who can’t hurt it significantly—those who are whacking or shooting at it ineffectually with mundane, non-silvered weapons—but anytime a foe manages to land a blow that actually hurts (deals 12 damage or more), it has its nightmare steed Ethereal Stride it away the next chance it gets. Additionally, you can move up to 10 feet as a reaction when an enemy ends its turn within 5 feet of you. Ethereal stride can take the Nightmare "and up to three willing creatures within 5 feet of it" so the captain can sound the retreat and take his favorites with him, leaving the rest of the chaff to buy time for his escape. Your walking speed increases by 5 feet. Ethereal Stride. The wild hound is a ferucious hound that joins the Wild Hunt. Questions or comments can be directed to john@5thsrd.org. Also also, there are … February 25, 2021 at 11:24 am Reply. 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